Factions before Actions
The problem with writing political thrillers -- political thrillers of any kind, including fantasy or historical or modern day or science fiction futuristic -- is that you have to write about the political factions. Their motivations, their goals, the obstacles to said goals, their members and how split or unified they are, you have to write about all of it. And, generally speaking, you have to make it believable. You can't just have them not able to achieve their goals because it would get in the way of writing your story. And depending on the story and how much time you have to devote to this, you may have to do this for several angles and factions.
It's a pain in the ass.
Recently, I've found myself writing a number of these stories. I may have to go back to them to remind myself why I find them such a pain in the ass. After the second try on an outline and scrambling to pull the story together in time to make the deadline I realized what I was doing wrong. I was writing the plot with no conception of the motivations of the movers and shakers behind it.
This leads to not necessarily knowing where the story is going, or having plot collisions at random points. Or having characters repeating the same scene over and over again because you don't know what the people around them are doing, even if said people never actually make it into the text itself. This leads to plot stagnation and tangled knots and a lot of frustration as you try and try to rewrite it to make sense, but it isn't.
Factions before actions. It's my new watchword whenever I realize I'm actually writing some kind of political thriller. It keeps things organized, it keeps everyone from running into each other, and it can even drive new plot you didn't realize you had until you put everything up on a white board and saw where everyone was going.
For example, in any kind of plot involving nobility there's usually the King who wants to remain in power. There's the nobles who are ossified into their ways and are rooting for the status quo. There are the ones who think they're progressive and fair and advocating for change. There are the ones who want nothing but power for themselves and will backstab anyone else to get it. That's four factions right there for you to play with; depending on where you've set your court there could be twice as many, at least. If not more so, depending on how many you want to juggle and how much time you have to work on it.
In a plot involving science fiction, the modern world, or any more capitalist based setting, there will be corporations. And with corporations comes corporate espionage, research and development, playing both sides against the middle, stealing trade secrets, insider trading if you have a stock market, etcetera. All of these generally fall under the heading of 'every man out for himself,' but you can also have factions. The pyramid scheme, everyone at the top dependant on each other to sucker the people below them to succeed. The morally upright corporate executive comes in two variations, the kind who slowly sinks to everyone else's level even as she tries to maintain her ethical position and the kind that manages somehow to rise above it all as he keeps himself and his employees to a rigorous standard. The player who's come to believe he deserves it all and the cold fish who knows nothing but the wheel and deal and who thinks she is entitled to devour anyone in her way.
Politics, well, there's endless potential factions in politics. Find a cause, and then split your assembled politicians into for or against. Repeat as necessary for as many causes as you have, and then make a nice little chart and see who overlaps where. Then divide down party lines for extra configuration confusion. In that case, you might do better to see what plots you need to have thickened where before you go adding to the soup.
The short of it is, it's a lot easier to plot out who's doing what if you have the whys and wherefores of it first. If you have the motivations, the party lines, and where who falls in with whom, if you can figure out where your people are coming from it's a hell of a lot easier to see where they're going. And this is a manifestation of that that may not be readily apparent.
But now I know. Factions before actions. And now, you know it too.
